Friday, March 14, 2008

Second Life and Real Life


March 13, 2008, 12:44 pm
By Andrew C. Revkin
Andy Revkin lectured on sustainability and communication at the real University of Delaware and its synthetic campus on Second Life.
More and more these days, I make video “visits” to colleges to talk about the environment and development, saving time and the environmental and financial costs of travel. But I hadn’t found my way into the completely synthetic universe of Second Life until Wednesday, when I made a real visit to the University of Delaware to talk about journalism, climate and sustainability.
growing list with Second Life cyber-campuses that can be explored by any of the million or so people who populate this parallel universe as avatars.
While I stood in an actual auditorium on campus, live video of my talk was streamed on screens on a cube floating over an artificial amphitheater, bathed in late-afternoon sunshine, on the university’s Second Life “island.”
spoken with secondary-school students around the world. Last year, in a climate forum at the United Nations, I talked with students from the borough of Queens to the Arctic (Yellowknife) and the subtropics (Karachi).
More important, they talked with one another. When I heard a girl in Karachi asking the students in Queens what they were doing to make their school greener, I knew something very interesting was happening. Video of the students, Secretary General Ban Ki-moon and me is archived online.
Real life, called RL on Second Life, is still the vital underpinning of experience — especially life outside of walls and away from LCD screens.
But virtual experience is clearly a tool that will be a growing part of life from now on.

Wednesday, March 5, 2008

Lombard-Freid Projects

Lombard-Freid Projects


Cao Fei
RMB City
February 29th - April 5th, 2008
Friday, February 29th, 6-8 PM
"Is this your city?" asked the young man.
"It's yours." The angel answered.



February 29 – April 5, 2008

Opening reception Friday, Feb 29, 6–8 PM



One of the most important young Chinese artists emerging on the international scene, Beijing based Cao Fei’s newest project RMB City opens at Lombard-Freid Projects on February 29th. RMB City has been created by Cao Fei’s avatar China Tracy as an experimental utopian world for the 3D online virtual community of Second Life. Institutions and investors have been invited to buy buildings in RMB City and program events and activities within them where other Second Life users can participate. Thousands of young people in Asia and around the world are embracing Second Life as a “parallel universe” on the Internet.



RMB City will be the condensed incarnation of contemporary Chinese cities with most of their characteristics; a series of new Chinese fantasy realms that are highly self-contradictory, inter-permeative, laden with irony and suspicion, and extremely entertaining and pan-political. China's current obsession with land development in all its intensity will be extended to Second Life. A rough hybrid of communism, socialism and capitalism, RMB City will be realized in a globalized digital sphere combining overabundant symbols of Chinese reality with cursory imaginings of the country's future.

___Cao Fei aka Second Life: China Tracy


From February 29th through April 5th, Lombard-Freid is providing China Tracy, as Chief Developer, with retail space for a New York RMB City leasing office and showroom. The public is invited to view an RMB City model, promotional videos, detailed RMB City photographs and go online via laptops providing real time links to RMB City under construction in Second Life.


The pure white RMB City Model proposes an ideal futuristic city in three dimensions for viewers outside of Second Life. China Tracy’s RMB City video projected onto a reflection pool showcases the myriad details of the metropolis – exposing layers of urban activity and the dense beauty of its architecture.


Also on view i.Mirror, Cao Fei's quasi-documentary of China Tracy’s adventures in Second Life over a 6 month period premiered at the last Venice Biennale. i-Mirror the 3-part machinima of her Second Life experience inspired Cao Fei aka China Tracy to build RMB City.


Cao Fei’s recent exhibitions include: Brave New Worlds at the Walker Art Center, and Laughing In A Foreign Language at The Hayward Gallery, London. The 10th International Istanbul Biennial, the 52nd International Venice Biennale, the Lyon Biennial, China Power Station: Part 1, at the Serpentine Gallery, and China Power Station: Part II, at Astrup Fearley Museum of Modern Art. Upcoming exhibitions include a solo retrospective at Le Plateau, Paris.

Sunday, March 2, 2008

Humanitarian Life in Second Life: Red Cross: not everyone can take refugee in Second Life

Humanitarian Life in Second Life: Red Cross: not everyone can take refugee in Second Life: "Wednesday, February 27, 2008
Red Cross: not everyone can take refugee in Second Life
en::



SL is an important tool for non profit organizations which intend to share their work with other people. This time we decided to explore the Danish Red Cross' island in SL.

The island is divided into four different scenarios:





Conflict and war island (visitors walk through a refugee camp full of land mines that explose and send avatars into the air)
Tsunami zone (visitors can experience a Tsunami and the effects that follow this calamity)
Earthquake island (visitors are suddenly surprised by an earthquake)
'What we do island' (visitors can learn what Red Cross does)
Once again SL provides an immersive virtual experience with an eye to real life: the island actually provides slides and pictures displaying Darfur's conflict and 2004 Indian Ocean Tsunami. However, after the troubling experience, you can relax having a coffee at Red Cross Café, camping or playing volley-ball, hopely without forgetting what you have seen before."

Saturday, March 1, 2008

FT.com / Business education - A second life for classrooms with vision

FT.com / Business education - A second life for classrooms with vision: "A second life for classrooms with vision
By Andrew Baxter
Published: February 29 2008 20:12 | Last updated: February 29 2008 20:12
For a brief period last year, Miklos Sarvary’s marketing class at Insead, in Fontainebleau, France, played host to foxes and other creatures as the human students took a back seat. The animals were not real, however, but virtual – they were the students’ avatars or alter-egos in Second Life, the three-dimensional online world.
Insead set up a campus on Second Life early last year, and is one of a handful of business schools that are exploring the virtual world’s potential as part of the never-ending quest for innovation in business education."

State-of-the-art hospital opens in Second Life

State-of-the-art hospital opens in Second Life
Future patients can stroll through facility that's slated to open in 2011 in the real world
By Sharon Gaudin

February 27, 2008 (Computerworld) A health care center in California this week opened a new state-of-the-art hospital -- in Second Life.

The opening of Palomar Pomerado Health's virtual hospital follows ground-breaking ceremonies in the real world for its $773 million, 600-bed Palomar West facility. The actual hospital, in Escondido, Calif., will cover 1.2 million square feet, have 600 beds and serve 900,000 people in the state's largest health care district, which spans from San Diego to Riverside County.

With completion of the first phase of the real-world hospital still three years away, executives at the health care provider figured that future patients would like to see what's coming. Therefore they created the facility and all of its state-of-the-art technology in the Second Life virtual world.

"We want to demonstrate to our patients what they can expect when this new hospital opens," said Orlando Portale, the chief technology and innovation officer at Palomar Pomerado. "They can see it and go in and experience it. You can show people pictures and talk about it, but this virtual world technology enables us to have people experience the environment on their own. They can guide themselves through there and look at all the stuff. In the patient rooms, they can play with the technology, like ordering meals electronically."

Second Life is an open-ended, 3-D virtual world that provides an online society for people to meet in virtual bars, buy and sell products, hold meetings, and even fly.

Palomar Pomerado teamed up on the virtual hospital project with Cisco Systems Inc., which is slated to supply the real hospital with various technologies. Visitors are welcomed to the Second Life version of Palomar West by a virtual receptionist appearing via Cisco TelePresence technology, which uses high-definition video and spatial audio.

The virtual hospital also shows off new operating rooms equipped with robotics technology and functional imaging systems capable of supporting various medical procedures such as cardiovascular surgery, urology and gastroenterology. An advanced surgical cockpit, which surgeons can use to remotely manipulate robotic systems while viewing vital signs and imaging information, is also shown off in the virtual facility.


The virtual Palomar Medical Center West
Visitors to the virtual hospital also will receive a radio frequency identification technology-enabled bracelet that will enable elevators to take them to the right floor and guide them to the appropriate rooms. Portale said Palomar Pomerado Health is considering using RFID technology in the real hospital but is biding its time to see if a new technology supersedes it by the time the hospital is ready to open. If the organization does go with RFID, it could be used to track patients, guide visitors and protect hospital property.

"We're fortunate that in San Diego we've got one of the most wired communities in the U.S.," said Portale. "Our patients are very tech-savvy. I think they're really going to grab onto this. When you go in, you can experience what the new hospital room will look like. The rooms will be very, very different than any other hospital rooms. Nurses can be stationed right outside the rooms, and depending on the severity of your illness, that room can transform itself to an ICU type of room down to [one that can] accommodate someone who's not very sick."

The first phase of real-world construction, slated for 2011 completion, consists of a 750,000-square-foot center. The full project should be completed about two years later, Portale said.